Home    中文  
 
  • Search
  • lucene Search
  • Citation
  • Fig/Tab
  • Adv Search
Just Accepted  |  Current Issue  |  Archive  |  Featured Articles  |  Most Read  |  Most Download  |  Most Cited

Chinese Journal of Kidney Disease Investigation(Electronic Edition) ›› 2025, Vol. 14 ›› Issue (03): 171-174. doi: 10.3877/cma.j.issn.2095-3216.2025.03.009

• Teaching Field • Previous Articles     Next Articles

Effectiveness of application of flipped classroom teaching method based on gamification concept in standardized training of nephrology

Lijie Sun1, Congjuan Luo1,(), Feng Luo1, Nan Yuan1, Yalin Chai1, Jiaming Yin1, Bing Shen1, Lin Zhang1   

  1. 1. Department of Nephrology,Affiliated Hospital of Qingdao University,Qingdao 266003,Shandong Province,China
  • Received:2024-11-11 Online:2025-06-28 Published:2025-07-09
  • Contact: Congjuan Luo

Abstract:

Objective

To investigate the effectiveness of the application of flipped classroom teaching method based on gamification concept in standardized training of nephrology.

Methods

Master students who received standardized residency training in the Department of Nephrology of the Affiliated Hospital of Qingdao University from March 2023 to August 2023 were selected as the research subjects, who were randomly divided into three groups: control group (group A, using traditional teaching mode), test group 1 (group B, using flipped classroom teaching mode), and test group 2 (group C, using flipped classroom teaching mode based on gamification concept).The teaching effectiveness was evaluated through teaching assessments and classroom satisfaction surveys, the differences of which were analyzed and compared among the groups.

Results

A total of 72 professional master students were included in the standardized training for resident physicians,with 24 students in each group.The teaching assessment results showed that the evaluation of medical record writing and the scores of the exit examinations in group C were higher than those in group A or group B.group C the medical record writing evaluation and graduation assessment scores of participating graduate students were obviously higher than those of group A or group B(P <0.001).The survey results on classroom satisfaction revealed that trainees in group C reported higher satisfaction level than those in group A or group B (with satisfaction rates of 91.7%,41.3%, and 66.7%,respectively, P =0.03).

Conclusion

The application of gamification-based flipped classroom teaching method in standardized training for nephrology could achieve better outcomes.

Key words: Gamified learning, Flipped classroom, Nephrology, Standardized training, Effectiveness

京ICP 备07035254号-35
Copyright © Chinese Journal of Kidney Disease Investigation(Electronic Edition), All Rights Reserved.
Tel: 010-66937011 E-mail: zhsbyj@126.com
Powered by Beijing Magtech Co. Ltd